Prototype / Implementation Line
Symbolic Mechanics Prototype v0.2.1 — Main Specification
Additive Extension Layer Above Preserved v0.1-B1 Base Core
Prototype v0.2.1 extends the preserved base core with higher-order structures (scene switch, dark-field, directional assignment, conditional box intervention, controllability computation) without replacing v0.1-B1. It is bounded to Volumes 21–35 and explicitly excludes later topology material. Status: implementation-stable.
P1 — Positioning
This document is the main specification of Symbolic Mechanics Prototype v0.2.1.
It is an additive extension package built above the preserved v0.1 base/core. Its role is to formalize the approved extension band in a stable implementation-facing form while preserving the underlying canonical engine.
It is not a total-system completion document. It is not a full Human OS specification, and it does not claim to encode the full Symbolic Mechanics system or the full 80+ volume archive. It is not a rewrite of the v0.1 canonical spine.
The preserved v0.1 sequence remains unchanged. Prototype v0.2.1 exists only to append a disciplined extension layer above that base without weakening, replacing, or retroactively redefining the canonical core.
P2 — Base Core Dependency
Prototype v0.2.1 is built over symbolic_mechanics_v0_1_b1.
Within the current prototype line, v0.1-B1 remains the preserved base core. It supplies the maintained executable foundation on which the v0.2.1 extension layer is installed.
Prototype v0.2.1 does not replace the base spine. It does not function as an independent system and does not supersede the preserved core. Its role is additive rather than substitutive. The v0.1-B1 base remains the underlying preserved structure, while v0.2.1 appends the approved extension band above that base.
The relation is therefore fixed: preserved base core below, additive extension layer above.
P3 — Included Scope
Prototype v0.2.1 includes the following extension scope.
- Scene Overload / Scene Switch formalizes the distinction between ordinary cycle-level rupture and higher-order scene-level carrying-capacity failure.
- Dark-Field State formalizes the switched non-ordinary condition that appears after scene-level collapse activates the extension band.
- Firefly Direction formalizes directional assignment after overload while preserving the distinction between raw direction and reduced mapping.
- Narrative Forge + Wooden Box Update formalizes conditional narrative-version intervention when approved trigger conditions are present.
- Box Slot / Lifecycle formalizes reduced version-management structure through active, legacy, and deprecated box states together with lifecycle handling.
- Projector Support Layer formalizes rendering and fogging support as a distinct support layer rather than route identity.
- Fantasy-Route Layer formalizes fantasy only as route-state within the reduced prototype extension.
- Partial Instinctual-Route Extension formalizes only the reduced instinctual-route subset approved for this package.
- Resource–Sovereignty / Controllability Layer formalizes the reduced controllability computation required by the extension kernel.
- Intimacy Environment Modifier formalizes intimacy only as an environment-level modifier inside the reduced prototype scope.
P4 — Boundary / Exclusion
The extraction boundary for Prototype v0.2.1 is fixed to Volumes 21–35 only.
Volumes 36 onward are not part of the v0.2.1 core extraction layer. They may be consulted only for boundary checking and exclusion control. They may not be used as generative source material for executable schema, transition rules, trace requirements, conformance requirements, or package-level claims inside v0.2.1.
The following later-topology material is explicitly excluded from v0.2.1 extraction and must not be imported into the package at any level:
- family-table material
- lineage material
- birth-order material
- role-allocation material
Later-topology contamination is forbidden within the v0.2.1 core package. No later-topology doctrine may enter the extension under the pretext of clarification, extension, or implementation convenience.
P5 — State / Variable Layer
Prototype v0.2.1 extends the preserved base through a distinct extension-layer state domain. This layer does not replace the v0.1 variables. It appends higher-order state required by the approved extension band.
- Scene-related state records scene identity, scene status, scene-level carrying capacity, scene-capacity relation, and scene-switch conditions.
- Dark-field state records whether the extension layer has entered a switched non-ordinary condition and whether self-core, language, and memory-registration functions remain operational within that state.
- Firefly direction state records directional assignment in two layers: first as raw compensation direction, and second, where needed, as reduced prototype mapping.
- Wooden Box / slot / lifecycle state records active narrative-box identity, box condition, authority status, update requirement, forge and installation status, and reduced lifecycle movement for deprecated boxes.
- Projector / fantasy support state records projector support and fogging conditions separately from fantasy-route activation.
- Resource–sovereignty / controllability state records controllability target, controllability relation, sovereignty direction, and world-interface condition.
- Intimacy environment modifier state records intimacy only as an environment-level modifier.
P6 — Input / Output
The v0.2.1 extension layer receives structured inputs over the preserved base core rather than in place of it.
Its input side therefore begins from the existing event packet and base-cycle state already carried by the preserved v0.1-B1 core. On top of that preserved base, the extension layer receives the additional state context required for extension-band evaluation, including scene-level carrying conditions, scene-switch eligibility, dark-field activation conditions, directional-assignment conditions, narrative-box trigger conditions, projector-support conditions, reduced fantasy or control / sovereignty route conditions, and intimacy-environment relevance where present.
The extension layer does not treat every ordinary cycle as an extension event. It becomes active only when extension-relevant conditions are present in the incoming packet, the carried state, or the post-threshold context.
Its output side is therefore an updated extension-state result layered above the preserved base-cycle output. This includes updated scene-state status, scene-switch state where applicable, dark-field state where activated, directional state, route-family and route-mode status, box and lifecycle status where box intervention is triggered, projector-support and fantasy-route status where relevant, reduced controllability and sovereignty state where the control / sovereignty path is active, and intimacy-environment modifier state where the environment layer is engaged.
The output of v0.2.1 is therefore not a replacement cycle object. It is an additive extension result that preserves the base-core output while appending the approved extension-layer state required by the frozen package.
P7 — Cycle / Runtime Flow
The base core remains the primary canonical runtime spine.
All ordinary processing continues to pass first through the preserved v0.1-B1 sequence. Prototype v0.2.1 does not replace that spine, bypass it, or duplicate it. The extension layer attaches only after the preserved base has produced the state conditions required for extension-band evaluation.
The extension layer activates only when relevant overload, route, or extension-state conditions are present. Ordinary cycle processing remains inside the preserved base unless higher-order scene conditions, route-family conditions, narrative-box triggers, projector-support conditions, controllability conditions, or intimacy-environment modifiers make extension handling necessary.
When scene-level carrying conditions exceed ordinary cycle holding, the runtime distinguishes scene overload from ordinary rupture and evaluates whether scene switch is required. If scene switch activates, the runtime records scene-state transition and proceeds into dark-field handling rather than collapsing that transition into emotional-exit logic.
Within the switched extension band, dark-field state is recorded first as operating condition. Firefly then handles directional assignment, preserving raw direction before any reduced prototype mapping is applied. Where narrative-authority failure, scene-switch activation, or deprecated box conditions are present, the runtime proceeds into narrative and Wooden Box update logic together with slot and lifecycle handling where required.
Projector support and fantasy-route handling then remain distinct inside the active extension layer. Projector conditions are processed as support-layer rendering or fogging effects, while fantasy-route status is processed only as route-state where the reduced route subset is active.
Where the control / sovereignty path is active, the runtime appends reduced controllability processing, including controllability relation, sovereignty direction, and world-interface status. Where intimacy is relevant, the runtime applies intimacy as an environment modifier only, without converting it into route identity or replacing the preserved base logic.
The runtime order is therefore fixed in principle: preserved base core first, extension-band activation only where triggered, and extension-state processing appended above the canonical spine without rewriting it.
P8 — What v0.2.1 Successfully Adds
Prototype v0.2.1 extends the system beyond the minimal spine without altering the preserved base core.
Its contribution is not a replacement engine and not a total-system expansion. Its function is to add the first stable extension layer above the preserved v0.1-B1 structure while keeping the canonical runtime sequence intact.
Within that extension layer, v0.2.1 expands runtime handling into scene-switch conditions, dark-field state, directional assignment, conditional narrative and Wooden Box intervention, projector-support handling, fantasy-route handling, reduced controllability and sovereignty processing, and intimacy-specific environment modification.
The result is a broader but still bounded prototype architecture. v0.2.1 successfully adds a stable extension band above the minimal base spine, allowing the system to represent higher-order runtime conditions that the preserved core alone was not designed to formalize.
P9 — Status Statement
Prototype v0.2.1 is implementation-stable.
This status means that the first-round extension-layer implementation testing succeeded within the frozen v0.2.1 boundary and that the extension package operated in a stable form over the preserved base core under the approved implementation-facing conditions.
This status does not mean full Human OS completion. It does not mean total-system completion, and it does not mean full implementation of the broader 80+ volume Symbolic Mechanics archive.
The correct status statement is therefore limited and exact: Prototype v0.2.1 has reached implementation-stable status as a bounded additive extension layer within its frozen package scope.
P10 — Bottom Line
Prototype v0.2.1 is the first implementation-stable additive extension over v0.1-B1.
The preserved base core remains unchanged. v0.2.1 does not replace it, rewrite it, or weaken it. Its role is to extend that preserved core through the approved extension band while keeping the canonical base intact.
As a result, the extension line is now real, testable, and keepable. It exists not only as a proposed architecture layer, but as a preserved prototype-stage implementation layer with stable package identity and execution-facing validity inside its frozen boundary.
This is a prototype milestone, not an end-state.
The correct closing position is therefore exact: v0.2.1 establishes the first implementation-stable additive extension over the preserved v0.1-B1 base/core, while remaining within prototype scope and without claiming total completion.
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